- Demo project (plugin required)
This interaction system is designed to be flexible and customizable.
The base architecture use 5 core concepts that let you create complex interactions
with multiplayer support specific to your game.
Even if this plugin is designed to extend base classes. Some common interact components, indicators and scanners are provided. (Other common use cases may be added on demand)
Interacts (all interacts support cooldowns from NIS_InteractComponent)
- Instant : An instant interaction
- Switch : An interact component with an on/off state
- Delay : An interact component that completes after a delay
- Input : An interact component that is active while the player maintains the input
Indicators :
- HUD : An indicator displayed on the player HUD
- World : An indicator displayed in the world
Scanners
- Aim : A scanner based on the player camera
- Range : A scanner using the specified range
- Ground : A scanner looking for interactions on the ground
Feel free to ask if you have any questions or features requests.
Features
- Flexible architecture (interactors, interacts, scanners, slots, indicators)
- Event and component based interactions
- Simultaneous interaction (multiple actions / inputs pressed)
- Auto interaction
- Interactions instantiation
- Requirements system
- Slot system
- Custom indicators
- Multiple scanners
- Multiplayer support
- Multiple net execution modes
- AI support
- Extensible from BP or C++
- Many interaction behavior classes and examples (demo project)
- Debugging logs
Code Modules
- NKInteractSystem (runtime)
Number of Blueprints: 12
Number of C++ Classes: 32
Network Replicated: Yes
Supported Development Platforms: Win64, Linux, Android
Supported Target Build Platforms: Win64, Linux, Android
Notes: High support some weeks after major releases then bugfix only