An inventory system, it includes storage and inventory that allow you to drag and drop, pick up, drop. Harvesting System implementer and fully configurable. the actors of the world are replicated and everything is ready for your game.
Inventory system, including storage and inventory that lets you drag-and-drop, pick-and-drop.
Fully configurable harvesting system,
define the number of items to collect with the right tools
Comes with 3 plants (bush, rock, tree), each of which can define a tool for more abundant self-harvesting.
The harvesting system is designed with 2 DATA TABLES (1 for items that can be harvested by hand, such as bush, the other for items that can be harvested with tools).
A harvesting animation and set-up (can be modified).
Elements are managed by their own DataTable, so you can easily create and implement your own animation for each element.
All systems are replicated
Easily add elements with a datatable system
Shortcut bar system
The interaction system includes
Inventory and storage
Drag and drop
Pick and drop
Easy to use and customize
- Interact: E
- Item drag option: RMB
- Inventory: TAB
- Drop item: GMB
- Select item in hand: 1, 2
- Sprint: Shift left
- Forward/Reverse: W (forward) S (reverse)
- Move right/left: D (right) Q (left)
- Search up/down: mouse Y
- Look right/left: mouse X
Replicated network: (Yes)
Supported development platforms: