Render done in UE5
Rigged with UE5 skeleton (Retarget)
Are included blendshapes
You can easily change colors
The character is modular
Texture maps:
2K*4K Cloak (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Armor (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID) (Skin 1) (Hair)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID) (Skin 2) (No Hair)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Thighs (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Weapon (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K*4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K Jaw (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
Vertex and Tris:
SET FULL (Khight)
Vertex 24442
Tris 45005
SET FULL (Warrior)
Vertex 20144
Tris 38367
BODY
Vertex 7598
Tris 15164
Features: https://youtu.be/zkXxwd3q5jQ
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) (UE5)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Only Demo
Number of Animations: 0
Number of characters: 1 (Body) 2 (Skin)
Number of Materials and Material Instances: 9/9
Number of Textures: 42
Texture Resolutions: (2048x2048,4096x4096,4096x2048)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
Extra bones
Eyes - c_eye_l , c_eye_offset_l , c_eye_offset_r , c_eye_r
c_eyebrow_full_I , c_eyebrow_01_end_l , c_eyebrow_01_I , c_eyebrow_02_l , c_eyebrow_03_I , eyelid_both_l , eyelid_top_l
c_eyebrow_full_r , c_eyebrow_01_end_r , c_eyebrow_01_r , c_eyebrow_02_r , c_eyebrow_03_r , eyelid_both_r , eyelid_top_r
Ear - c_ear_01_l , c_ear_02_I , c_ear_01_r , c_ear_02_r
Jaw - c_jawbone_x