Knight 6

PROF - キャラクター - 2024/05/15
まだ評価されていません

Two Low-Poly Model Medieval Knight Warrior

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.20 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Render done in UE5

Rigged with UE5 skeleton (Retarget)

Are included blendshapes

You can easily change colors 

The character is modular


Texture maps:

2K*4K Cloak (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Armor (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID) (Skin 1) (Hair)

4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID) (Skin 2) (No Hair)

4K Body (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Thighs (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Weapon (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

2K*4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

2K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

2K Jaw (Albedo, Normal, Occlusion+Metallic+Roughness, ID)


Vertex and Tris: 


SET FULL (Khight)

Vertex 24442

Tris 45005


SET FULL (Warrior)

Vertex 20144

Tris 38367


BODY

Vertex 7598

Tris 15164

テクニカルノート

Features: https://youtu.be/zkXxwd3q5jQ

Rigged: (Yes)

Rigged to Epic skeleton: (Yes) (UE5)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No) Only Demo

Number of Animations: 0

Number of characters: 1 (Body) 2 (Skin)

Number of Materials and Material Instances: 9/9

Number of Textures: 42

Texture Resolutions: (2048x2048,4096x4096,4096x2048)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes:

Extra bones

Eyes - c_eye_l , c_eye_offset_l , c_eye_offset_r , c_eye_r

c_eyebrow_full_I , c_eyebrow_01_end_l , c_eyebrow_01_I , c_eyebrow_02_l , c_eyebrow_03_I , eyelid_both_l , eyelid_top_l

c_eyebrow_full_r , c_eyebrow_01_end_r , c_eyebrow_01_r , c_eyebrow_02_r , c_eyebrow_03_r , eyelid_both_r , eyelid_top_r

Ear - c_ear_01_l , c_ear_02_I , c_ear_01_r , c_ear_02_r

Jaw - c_jawbone_x