Marquee Selection Plugin

Marquee Selection Plugin is a tool for Unreal Engine 5 that allows developers to implement selection functionality in their games.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

The Marquee Selection Plugin provides a simple and intuitive way to select multiple objects in games. It utilizes a DynamicOctree for efficient selection processing of thousand Objects and operates on a separate thread to ensure high performance. The plugin is designed for game development and offers an easy-to-use interface for game developers to implement selection functionality.

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Examples:

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Features:

  • To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy. 
  • Collision is used only to determine the object's shape, and the physics functionality can be (or needs) disabled for optimization. You can also use your collision shapes
  • When dealing with many objects, the plugin utilizes a modified Dynamic Octree to optimize performance, drastically improving processing speed.
  • The main part of the code is processed in a separate thread, ensuring high performance.

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テクニカルノート

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Code Modules:

  •  MarqueeSelectionPlugin (Runtime)
  •  MarqueeSelectionPluginEditor (Editor)

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Info:

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android, ( MacOS, iOS, Linux - not tested )

Documentation: Link