This Master Material has been made to avoid crafting multiple materials from scratch. It's fully parametric and is ready to be used with Nanite. Just create a Material Instance and start setting up the material you want!
Texture Inputs: Base, Dirt, Metallic, Specular, Roughness, Surface Imperfections, Emissive, Normal, Ambiant Occlusion and Displacement maps.
Master Material AIO (Nanite-Ready) - Unreal Engine 5.4 - OUT NOW! (youtube.com)
There's 16 Presets included in the Asset Pack!
You NEED to enable Nanite's Tessellation in your project, otherwise you won't be able to use the Displacement Texture. To do so, add the following lines to DefaultEngine.ini (found inside $ProjectFolder$/Config) under the category [/Script/Engine.RendererSettings], then reload your project:
r.Nanite.Tessellation=1
r.Nanite.AllowTessellation=1
(Except Normal and Displacement, EVERY setting has an On/Off or Base/Texture Switch)
Number of Unique Materials and Material Instances: 1 Master Material/16 Material Instances
Number of Textures: Between 4~5/Material Instances
Texture Resolutions: 2K, 4K, 9K
Supported Development Platforms:
Important/Additional Notes: Every textures contained in the Asset Pack came from ambientCG and are under Creative Commons CC0 1.0 Universal License.