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Master Material AIO (Nanite-Ready)

DexStore - マテリアル - 2024/06/28
まだ評価されていません

A fully parametric All-In-One Master Material, Nanite-ready for Unreal Engine 5.4

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。
MASTER MATERIAL AIO

This Master Material has been made to avoid crafting multiple materials from scratch. It's fully parametric and is ready to be used with Nanite. Just create a Material Instance and start setting up the material you want!

Texture Inputs: Base, Dirt, Metallic, Specular, Roughness, Surface Imperfections, Emissive, Normal, Ambiant Occlusion and Displacement maps.


Master Material AIO (Nanite-Ready) - Unreal Engine 5.4 - OUT NOW! (youtube.com)


There's 16 Presets included in the Asset Pack!




Important:

You NEED to enable Nanite's Tessellation in your project, otherwise you won't be able to use the Displacement Texture. To do so, add the following lines to DefaultEngine.ini (found inside $ProjectFolder$/Config) under the category [/Script/Engine.RendererSettings], then reload your project:


r.Nanite.Tessellation=1
r.Nanite.AllowTessellation=1




Features:

(Except Normal and Displacement, EVERY setting has an On/Off or Base/Texture Switch)


  • Base - Texture Mode: Brightness, Contrast, Saturation, Tint | Base Mode: Base Color
  • Dirt - Color, Texture Strength, Texture Intensity, Texture Opacity, Dirt/Base Blend
  • Dirt Transform - Rotation, Scale X/Y, Position X/Y
  • Metallic - Texture Mode: Metallic Intensity, Texture Intensity | Base Mode: Base Metallic
  • Specular - Texture Mode: Specular Intensity, Texture Intensity | Base Mode: Base Specular
  • Roughness - Texture Mode: Roughness Intensity, Texture Intensity | Base Mode: Base Roughness
  • Surface Imperfections - S.I. Intensity, Texture Intensity, S.I./Roughness Blend
  • Surface Imperfections Transform - Rotation, Scale X/Y, Position X/Y
  • Emissive - Texture Mode: Emissive Intensity, Emissive Tint, Invert Texture Mode | Base Mode: Emissive Color, Emissive Intensity
  • Normal - Normal Intensity
  • Ambiant Occlusion - Texture Mode: AO Intensity, Texture Intensity | Base Mode: Base AO
  • Displacement - Displacement Magnitude, Large Displacement Mode
  • Textures Management - Texture Inputs for Base, Dirt, Metallic, Specular, Roughness, Surface Imperfections, Emissive, Normal, Ambiant Occlusion and Displacement
  • Unified Textures Control (except for Dirt and SI) - Rotation, Scale X/Y, Position X/Y

テクニカルノート

Number of Unique Materials and Material Instances: 1 Master Material/16 Material Instances

Number of Textures: Between 4~5/Material Instances

Texture Resolutions: 2K, 4K, 9K

Supported Development Platforms:

  • Windows: Yes

Important/Additional Notes: Every textures contained in the Asset Pack came from ambientCG and are under Creative Commons CC0 1.0 Universal License.