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MetaSound Templates

Simplify your audio creative process and cut the learning curve. Whether you’re designing realtime SFX or composing procedural music, With this MetaSound toolset and its modular approach, you’ll get there faster.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.4
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

What are MetaSound Templates?

A collection of custom made MetaSound patches and sources, simplifying graph structures and providing an easy modular workflow for sound design and music creation.

MetaSound Templates extend the functionality of existing graph nodes, and combine complex behaviors into a minimal footprint typography design.

They are built with efficiency in mind, sharing common connections to support each other and allow quick chaining and iteration.

They also provide users with randomizable inputs for numerous parameters, as well as real-time data and triggering outputs, for better control and debugging.

The patches perform common tasks and are integrated within each other, while the sources produce designed sounds, and offer examples of utilizing patches with included wave assets and synthesis.

 

Who is it for?

This Asset pack can be useful for both beginners or non-audio developers, who can use these building blocks to easily create dynamic sounds for their UE5 experiences, and for advanced MetaSound users and sound designers, who will enjoy multiple ready-made functions to build upon, as well as quick access to parameters randomization and configuration, thus skipping the first steps of creating flow graphs from scratch.


Is it customizable?

Absolutely. since these are visual scripting graphs, they can serve as a starting point for further development, and may be modified in any desirable way to better suit specific user requirements.

Furthermore, exploring the graphs may help users study and better understand MetaSound functionalities and how to use them.


How do I use it in my project?

The project includes a gallery style demonstration level, presenting several popular use cases of audio implementation in Blueprints, each providing control over its realtime properties and some debugging info.

You may explore the level and tweak parameters to hear how these MetaSounds are utilized in creating game-world sound.

Then migrate whatever you find useful into your own project, and make it sound unreal.

テクニカルノート

Video Demo | Video Preview | Audio Preview | Documentation

Features:

1 Demo Map

18 Blueprints

88 SoundWaves

13 MetaSound Sources

Sample - Random Repeat ,Step Sequencer, Overlap Random, Concatenate Sequence, Crossfade By Distance, Start Loop End, Intro Loop Outro, Layers OneShot, Transformation

Synth - Random Synth, Sequence Synth

Hybrid - Layers NonStop, Doppler FlyBy

51 MetaSound Patches

Triggers - Repeat, Concatenate, Delay Toggle, Metronome, Random Repeat

Timers - Random Period, Random Delay, Random Duration, Duration Time, Playback Time, Start Time, End Time, Loop Time

Playback - Doppler, Random Pitch, Random Frequency, Random Wave, Sequence, Index

Mix - Channel, Mix, Random Volume, Fade In, Fade Out, Crossfade By Distance, Crossfade By Time, Crossfade Toggle

Generators - Sample Player, Synth Player

Platforms: Windows

Support eMail: SoundForBreakfast@gmail.com