Three types of Artillery. A Twin Cannon for possessing, moving and shooting. All fully rigged. Destroy with ragdoll physics.
Three fully rigged artillery.
**Small Update: You can leave the TwinCannon.**
Two Skeletal Meshes: Cannon and Undercarriage, fully rigged. Destroying with Ragdoll physics.
Move: Left/Right, Up/Down, Shoot
Sound: Moving hydraulic sound effect. Shooting sound.
Twin Cannon Stationary:
Cannon together stationary base (rigged). Destroy with Ragdoll physics.
Small Cannon: Fully rigged (Destroy with Ragdoll physics).
Two custom epic third-person animations:
1.) Character Inside Twin cannon-animation
2.) Character died-animation.
Multiplayer demo map with Epic's Third Person (Manny) can possessing the Twin Cannon and Shot.
A description for using BP_TwinCannon in a new Third Person Template. GoogleDrive or OneDrive
A description of the Artillery that can be destroyed. GoogleDrive or OneDrive
Demo Video here.
This product supports MetaSounds for Unreal Engine 5.0+”.
MetaSounds is enabled.
All parts four LoDs (automatically generated).
Cannon: LoDs 0: 22,606 tris
Chassis: LoDs 0: 54.308 tris
Stationary: LoDs 0: 9.122 tris
Small Cannon: LoDs 0: 63,946 Tris
Textures and Materials:
22 Textures 4k, some 2k,1k
7 Materials 7 MaterialInstances.
Explosion sound, shooting sound, hydraulic movement sound.
Dark smoke when destroyed. Dark smoke for shooting effect.
Network Replicated: Yes.
Supported Development Platforms: