Pxltiger - キャラクター - 2022/05/22

Animated model

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27, 5.0
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Animated 3D model for games, applications and educational presentations, etc.


3d model

Update 1.1

-Fixed position of the stand animations poses

-Added jump, stand_jump, walk_back animations

-Added a new Parasaurolophus Cyrtocristatus model (small crest), with LODs and High Resolution model



  • LODs and separate LODs with HighResolution model 23072  vertices 42632  tris for cinematics scenes
  • Root bone
  • Animations with RootMotion and InPlace
  • PBR
  • UV-layout mirrored, 2 UV channels

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 88 and 25 additive poses and animations

additive poses - Head/Stand - Down-Up-Left-Right-LeftDown-LeftUp-RightDown-RightUp-Straight/

Additive_Attack Head/ Tail_Left/Tail_Right   Additive_Stand_Attack Head/Legs

Attack_Head, Attack_Head_Jump, Attack_Tail_Left/right, AttackLegs, Drink, Drink(Start,Idle,End), Eat, Eat (Start,Idle,End),

Falling_Left/Right, Hit_Left/Right, Idle, Idle_Break, Idle_Break1, LyingDown (Start,Idle,End), Roar, Walk-Start-Left-Right, WalkBack-Start, Sleep (Start,Idle,End),  Stand_Start, Stand_End

Stand animations Attack_Head, AttackLegs, Eat, Falling_Left/Right, Hit_Left/Right, Idle, Idle_Break, Idle_Break1, Roar, Stun, Turn_Left/Right, Walk-Right-Left-Start, Walk_Back-Start, Run-Left-Right-Stop

Swimming-Left-Right, Idle, Stun, Falling, Walk_to_Run_Pose, Run_to_Walk_Pose

Animation types: Root Motion/In-place

Number of characters: 5 (skin color variation)

Vertex counts of characters:

HighResolution model 23072 vertices 42632 tris

LOD0- 6096 vertices 10406 tris

LOD1- 2836 vertices 4462 tris

LOD2- 1434 vertices 1936 tris

(Separate LOD's models included)

Number of Materials and Material Instances: 1 Material 5 Instances

Number of Textures: 7

Texture Resolutions: 4096x4096 Albedo (5 colors), Normal, MRAO (R-Metallic, G-Roughness, B-Ambient Occlusion)

For Any Development Platforms