Physically Based Atmosphere

This plugin enables the user to create multiple physically based atmospheres that can be rendered simultaneously.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

[Video]

[Demo]

[SampleProject]

[Documentation]

The plugin allows access to a material that offers a multitude of parameters to adjust and create a variety of unique and realistic atmospheres. All atmospheres are calculated by considering the sun’s position, the planet’s position, and the point of view to allow the realistic rendering of the atmosphere. If the relationship between those influence factors and the atmosphere changes, it updates automatically.  

Based on different material instances for each atmosphere, it is possible to render multiple different-looking atmospheres simultaneously.

テクニカルノート

Features:

  • Physically Based Atmosphere Shader based on Rayleigh and Mie Scattering
  • Easy to use plug and play components: Atmosphere Component to display the atmosphere, Atmosphere Sun Component to automatically set the sun position
  • Caching of intermediate values to improve performance
  • Customizable from realistic earth like atmosphere to alien planets


Code Modules:

  •  Atmosphere, Runtime Module


Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Any


Important/Additional Notes:

  • Currently, there is no inside view for the Atmosphere.
  • The material for the atmosphere can be applied to shapes other than spheres, but decent results can only be expected with spherical shapes.
  • The textures of the planets in the screenshots are NOT part of the plugin. To download them, visit: https://www.solarsystemscope.com/textures/