Enhance your app with seamless in-app updates, keeping your application current, bug free, and deliver new features effortlessly. Facilitate users in keeping your app updated without navigating away from it. [UE4.27 and UE5.0 compatible on email request]
Unlock the potential for seamless application enhancement in your Unreal Engine Android games with our Google Play In-App Updates Plugin. This meticulously crafted plugin seamlessly integrates with Google's In-App Updates service, offering you a powerful tool to keep your applications up-to-date and competitive in a rapidly evolving market.
Effortlessly request in-app updates at strategic moments to ensure your users always have access to the latest features, improvements, and bug fixes. Choose from immediate updates for maximum user engagement or background updates for a smoother and less disruptive experience. Tailor your approach to match your users' preferences, ultimately elevating your application's reputation and user satisfaction.
In-app updates are no longer just a convenience; they're an integral part of providing a smooth and engaging user experience. Prompting users to update your application without having to go to the Google Play Store is essential to keeping bugs away, features used and most importantly handling any breaking changes you may have as part of a release.
Access to Google Play Core Services:
Makes use of Unreal Engine's built-in Google Play library
Comprehensive documentation and support for developers of all skill levels
NOTE (UE 4.27 / UE 5.0):
This plugin is compatible with Unreal Engine 4.27 and 5.0, however new code-plugins are not able to be listed on the marketplace for Engine versions older than the latest three major versions. Upon confirmation of receipt of purchase through an email request to email@example.com, we will send through instructions and the plugin binaries compatible for Unreal Engine 4.27 or 5.0. Epic Games are working on providing a solution to formally list plugins for older engine versions.
Number of Additional Code Modules/Libraries: None
Number of Blueprints: 6
Number of C++ Classes: 14
Number of Java Classes: 1
Supported Development Platforms: Windows / Mac / Linux
Supported Target Build Platforms: Android