A Voxel World Generator (Beta release)
You got a dream of making your own epic and terraformable map? We got you covered!
This Voxel World Generator powered by the extreme fast FastNoise2 Framework (A high-performance, CPU SIMD-capable noise generator) is able to generate a wide range of view in no time!
Whether running, driving or flying, Just do it!
With it, it is possible!
Through its fast generating process and intelligent caching system, no mountain is too much!
And since it doesn't require C++ knowledge, it is also easy to use.
Every Shape, every Color and every Size. From a desert to an alien landscape.
From a single transparent material to an ore rich ground. And even from flat lands to the highest or deepest possible.
Because of its wide variety of modes, you can choose from the classic block style over to a nearly rounded view of infinite possibilities.
Depending on the requirements, you can choose to change its performance practice to! The detail level of the surface (LOD), the CPU’s and RAM usage.
Everything can be made suitable for your dream game.
And because of the implemented replication system, the multiplayer is also included.
Need more information? Then check out the documentary and try out the demo!
Features:
Code Modules:
Number of Blueprints: 8
Number of C++ .h Files: 9
Number of C++ .cpp Files: 9
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64, Android, Linux, LinuxArm64
Documentation: https://github.com/EnginFirestorm/PorismDIMsWorldGenDoc/wiki
Example Project: https://drive.google.com/file/d/1reZ9F2mCz9TOu7Ep9da2YRVjYqP7DrNV/view?usp=sharing
Demo: https://github.com/EnginFirestorm/PorismDIMsWorldGenDoc/wiki#how-about-a-little-try-here-is-a-small-demo-game
Discord: https://discord.gg/GfNJUjvGM9