Create rich and detailed nature through procedural spawning of instanced static meshes. Generate at runtime or in editor.
The Procedural Instance Spawner by InfinaWorks is made to enrich game environments through procedural spawning.
The spawner utilizes background threads to minimize performance impact and is fully deterministic.
Environment showcase video https://www.youtube.com/watch?v=fgqv0I9QYVU
Video tutorial - Get started using the plugin https://www.youtube.com/watch?v=qmq-x-SIxfY
Number of Blueprints:
7 Blueprint functions (Regenerate, Remove Spawned, Reset Removed, Remove Instance, Remove Overlapped Instances, Get Spawner Data, Load Instances From Data Structure)
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
For more information please check out the Documentation
Important/Additional Notes: Utilizes EditorScriptingUtilities to create new Data Assets when needed in editor.