Blueprint framework for extending and simplifying the damage and health systems.
IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.
Written Documentation: Documentation Link
Discord For Support: Discord Link
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This plugin will help you simplify using the damage system be more accurate and less of a headache. It features things commonly used in AAA games such as accurate character damage calculations, converting floats to integers for damage markers, and much more.
It works with any event graph you are in, and is written/optimized in c++ for high performance.
If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Written Documentation
Important/Additional Notes: