Project Acoustics for Unreal Audio is a wave acoustics engine for adding accurate acoustics to your 3D environments.
Project Acoustics is a wave acoustics engine that can provide accurate acoustics for your 3D scenes. It models wave effects like occlusion, portaling, and reverberation effects in complex scenes without requiring manual zone markup or CPU intensive raytracing. Project Acoustics' philosophy is similar to static lighting: bake detailed physics offline to provide a physical baseline and use a lightweight runtime with expressive design controls to meet your artistic goals for the acoustics of your virtual world.
Learn more about Project Acoustics here: aka.ms/acoustics
Report any questions or issues here: Issues · microsoft/ProjectAcoustics (github.com)
Project Acoustics for Unreal Audio is a free offering available on the UE marketplace that gives you the power of Project Acoustics without leaving Unreal Audio Engine. Audio can be rendered completely within Unreal Audio Engine, without the dependency on external audio middleware. It allows you to mix and match your favorite spatialization, occlusion, and reverberation plugins along with Project Acoustics.
Project Acoustics for Unreal Audio utilizes the Source Data Override Interface newly developed for UE5. This allows the Project Acoustics plugin to directly modify sound source properties within the Unreal Audio Engine.
The Project Acoustics baking workflow is as follows:
Once the acoustic simulation is complete, the acoustic data file with all the acoustic parameters needs to be added to your scene, and you are ready to listen to how your scene sounds with accurate acoustics. Further changes can be made to the acoustic parameters via designer controls.
The effects that are modelled with Project Acoustics for Unreal Audio are:
Number of Blueprints: 0
Number of C++ Classes: 40
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64