Random Gameplay Level

A procedural random fully accessible tile-based map generator with example gameplay.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.1
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

This plugin contains a procedural random fully accessible tile-based map generator with example gameplay. You can customize the map via parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.


Demo:

  • Video Demo v1.0
  • Windows Demo v1.0 (no longer available)

Documentation:

Features:

  • All done with C++ & blueprints and have been commented and properly arranged.
  • Contains a procedural random fully accessible tile-based map generator with customizable parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.
  • The map will be generated asynchronously. It will not be stuck during generation and will not occupy the main process of the game.
  • Built-in A* algorithm for pathfinding on the generated map, you will get the shortest path from the starting coordinate to the target coordinate.
  • Provide example gameplay, a top-down shooter game to eliminate cubes and pick items to restore attributes and upgrade weapons.
  • Full gamepad support, you can play the example game with your gamepad.


Links:

テクニカルノート

Input:

  • Mouse & Keyboard
  • Gamepad

Assets:

  • 1 c++ class, 20 blueprints, 1 behavior tree, 1 blackboard
  • 58 static meshes, 3 textures, 28 materials, 12 material instances
  • 1 sound wave, 1 sound cue
  • 2 particles
  • 2 levels

Network:

  • No

Platforms:

  • Windows PC

Support:

  • HydrolysisStudio@Outlook.com