Mid-poly model of a military sci-fi robot. Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
UE4 project (v4.19.2+).
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
For a detailed analysis of the model, see my video.
The archive contains PBR textures.
PBR textures - BaseColor, AO, Normal, Metalness, Roughness.
High details textures.
4 color solutions.
Mesh resolution: 107139 Triangles/102086 Verts.
Render in Unreal Engine 4 Marmoset 3 and Corona renderer.
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 21
Root Motion: 1; In-place: 20
Number of characters: 1
Vertex counts of characters: 102086
Number of Materials and Material Instances: 48
Number of Textures: 94
Texture Resolutions: Pouches - 2048x2048; Body - 4096x4096; Disk - 2048x2048; Grenade - 1024x1024; Grenade_Launcher - 2048x2048; Gun - 2048x2048; Hands_Mini - 2048x2048; Head - 2048x2048; Lamp - 1024x1024; Rotor - 2048x2048; Turbine - 1024x1024.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No