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Sci-Fi Fruit Market - Nanite

Kevin Roussille - 環境 - 2023/06/06

High poly Dystopian Fruit Market KitBash.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

>>>THIS PROJECT IS ALSO AVAILABLE IN THE Sci-Fi Bundle: Cinematographic result


High poly science fiction kit bash. Build your own science fiction fruit market.

A cinematographic result - ideal for a realistic scene composition and immersive video game !


Trailer (The trailer is included in the pack, so you can watch and edit it in the sequencer)


  • 6 machines are included in the pack (Robotic Arm, Flying Droid, Flying Insect, Smart Tray, SciFi Box, SciFi Ant) each with its own animations and supported by Nanite.


  • The high poly meshes are all modeled with 2 bevels on their entire edge to perfectly reflect the light. A normal map could not reach such a level of realism.


  • You can zoom in as much as you like, and with Smarts Materials your textures will NEVER be blurred.


  • A lot of meshes are modular and can easily be moved on a Base 10 grid.


  • They have between 1 and 12 materials in order to have a maximum realism.


  • The meshes are textured with smart materials. You can insert 3 layers that will overlap (exemple: Base texture + Dirt + Damage). The masks assigned to each layer allow to modify the aspect of the meshes at will. The kit bash have several smart materials but it's easy to create your own, the possibilities are endless: drag and drop your textures.


Have fun !

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OTHERS PACKS OF THE SCI-FI COLLECTION

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NANITE

This product supports Nanite for Unreal Engine 5.0+

Meshes representing glass objects are not activated, because nanite does not work on translucent materials at the moment.

Nanite Virtualized Geometry documentation


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LUMEN

This product supports Lumen for Unreal Engine 5.0+

The official Unreal Engines Lumen documentation:

Lumen Technical Details documentation

Lumen Global illumination and reflections documentation


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MOVIE RENDER QUEUE

The product has the settings I used to create the trailer with the Movie Render Queue (Location: content>P5_FruitSeller>Movies>MPMC_MoviePipelineMasterConfig)

You'll need to download the "Movie Render Queue" plugin if you want to use my rendering settings.

Movie Render Queue documentation


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FEATURES

  • High-poly Meshes
  • Realistic Kit Bash
  • Modular
  • Smart materials
  • 3 LUTs included (post-treatment)
  • Demo Level: The demo level is available in 2 versions, normal and low settings. WARNING the normal settings demo level requires a powerful GPU.
  • Overview Map: 2 ("Meshes_Blueprint_Materials" and "Animations")
  • Movie: 3
  • "LS_Animations_OverviewAnimationMap" Open in the Overview_Animations map
  • "LS_SciFiFruitMarket_01" Open in the DemoLevel_FruitSeller map
  • "LS_SciFiFruitMarket_02_LowSettingsMap" Open in the DemoLevel_FruitSeller_LowSettings map

テクニカルノート

Number of Blueprints: 40


Number of Meshes: 220 High poly meshes

  • Unique Meshes: 215
  • Duplicated meshes: 5 (5 meshes were duplicated for use on nanite skeletons)


Nanite skeletons:

  • 6 Machines (Robotic Arm, Flying Droid, Flying Insect, Smart Tray, SciFi Box, SciFi Ant)
  • 23 Animations
  • Rigged: Yes


Collision: Yes, automatically generated


Vertex Count: 18 to 2 130 000


LODs: No


Number of Materials: 169

  • Master Material: 6
  • Material Instance: 161
  • Material Function: 2


Number of Textures: 573

  • Texture: 573


Texture Resolutions: 4096*4096


Supported Development Platforms: Windows / Mac