Sequence Capture Classifier

まだ評価されていません

This plugin can help you classify the images from the capture of your sequencer into cinema shot folders

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

If you want the Sequence captured images to be classified into their own shot folders, this plugin can meet your requirements. Just after several steps, you can put all the sequence captured images into folders Automatically. I believe this can save much time for you, and you can spend more times on the things you like, such as make an effect or something else.

Here is the detailed steps on how to use this plugin:

  1. Create a master LevelSequence file.
  2. Spawn a LevelSequenceActor into world scene.
  3. Set the LevelSequence to the LevelSequenceActor's "level sequence" parameter.
  4. Drag a SequenceCaptureClassifierRuntime component under LevelSequenceActor.
  5. Set the "Sequence Capture Output Directory" the same path as the LevelSequence rendered images output directory.
  6. Then just use the LevelSequence image render function normally.
  7. The rendered imaged will be classified automatically into shot folders on Windows.

テクニカルノート

Features:

  • SequenceCaptureClassifierRuntimeActorComponent [with Blueprint interface]
  • SequenceCaptureClassifierRuntimeFunctionCollection [with Blueprint interface]
  • A level to test the availability of the components
  • Some asset to build the test scene
  • Can classify the output captured imaged of a mater sequence into shot folders
  • The plugin now only support windows platform

Code Modules:

  • SequenceCaptureClassifierRuntime [Runtime]  

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows 64bit

Supported Target Build Platforms: Windows 64bit

Documentation:

Example Project: All includes example maps should work on any standard project

Important/Additional Notes: Nothing right now