A Powerful tool designed to help you meet performance targets with significance manager.
In any game, especially multiplayer ones with many players or AI characters, maintaining high performance is crucial. This often involves reducing scene complexity to achieve your target frame rates. With this bucket system integrated with significance manager you will be able to meet your performance targets with ease.
This system can also be used to activate/deactivate gameplay elements when players are nearby. Very flexible!
5.1 Version available for verified users.
Trailer (500 Actors Example)
Discord
Documentation
You can imagine it as having multiple buckets you fill with water. When one bucket becomes full, you fill up the next one until you have no more buckets to fill. Instead of water we use actors or objects and we can set different sizes for the buckets.
Code Modules:
Number of Blueprints: 5 (Examples)
Number of C++ Classes: 10+
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Supported Target Build Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Documentation: https://docs.google.com/document/d/1C2iRdZfCH1qhFZGPID3JoUAs2NkOW9G9duV6xM9pbp0/edit?usp=sharing
Example Project: Engine->Plugins->SignificanceBucketSystem->SignificanceTestLevel
Important/Additional Notes: This plugin is using unreal engine´s plugin SignificanceManager.
For support refer to our discord page: https://discord.gg/azWURcymGY