Stone Bridges Optimized

Optimized bridges with extremely low tris count! Based on HISM!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Optimized stone bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 13178 tris per bridge. This pack will get one or two updates in the future (bridge collection expansion).

Current version: 1.2


This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.

You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.

Each bridge is made from up to 30 elements in HISM technique and has one material slot for stone, so you can customize it on the fly.

All bridges are children blueprint classes made from BP_StoneBridge.


*** UPDATE 1.2 ***

  • added extra 109 assets (detached parts)
  • added 13 stones
  • overhauled stone meshes design
  • added Extra Stones option (increases variety)
  • added Shuffle Extra Stones option (respawns stones in different ways)
  • upgraded master blueprint: BP_StoneBridge
  • upgraded master material to MT_Generic_v9 (new functionalities are available)
  • updated material instances
  • BP_StoneBridge moved to /Blueprints
  • technical meshes moved to /3D_Assets/Elements/TechnicalMeshes
  • fixed minor bugs


*** UPDATE 1.1 ***

  • fixed mouse drag lag in editor window

テクニカルノート

Features:


  • Optimized approach [HISM]
  • 169 assets (60 in v1.0): bridges, bridge sections, damaged chunks, additional bridge elements
  • Easy swap bridge materials
  • Easy customizable color, edge wear, textures scale, actor gradient + other life hack parameters
  • Extra Stones option (increases variety)
  • Shuffle Extra Stones option (respawns stones in different order)


Number of Unique Meshes: 137 (30 stone meshes + 107 technical meshes)

Collision: Yes, automatically generated and custom

Vertex Count: up to 6619 (13178 tris) per bridge (HISM)

LODs: Yes (4 levels)

Number of Materials and Material Instances: 1 Material and 15 Material Instances

Number of Textures: 12

Texture Resolutions: 4096x4096, 2048x2048, 32x32, 16x128

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link