T129 ATAK Attack Helicopter

Game Ready, mid poly, detailed T129 Atak military helicoper including guns moving parts and rockets with two color options

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

T129 ATAK is a twin-engine, tandem seat, multi-role, all-weather attack helicopter. The t129 model was modeled in the most realistic way possible with materials obtained from open sources. While making the model, the optimum number of polygons with as much as detailed was aimed to be suitable for the Game projects.


The gattling gun at the front has a cradle that can rotate around itself, and the pivot point is adjusted so that the barrel can rotate around itself. The rockets are individually modeled and suitable for launching from the rocket deck. There are 3 types of weapons in total. The camera in the nose of the helicopter can rotate 360 degrees and the sphere inside can rotate 180 degrees around itself. The interior of the cockpit is modeled roughly and simply but as accurate as much. All of those parts could be controllable by widget and animation blueprint, as shown in demo video;


Demo Video

Example Video made with this model


テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  • Highly detailed PBR Textures
  • 4 versions, Camo, Camo Dirty and Black, Black Dirty could be changable in blueprint
  • Detailed, realistic
  • Have cockpit with moving controllers
  • 3 type of weapons, could be changable in blueprint
  • Animation Blueprint with controls shown in demo reel
  • Game Ready, easy to code

Number of Unique Meshes: 13

Collision: (Yes, automatically generated)

Vertex Count: 167.550(for helicoper only)

LODs: (No)

Number of Materials and Material Instances: 4 Master, 26 Instance

Number of Textures: 77

Texture Resolutions: All of them are(4096x4096) decal is(2048x2048)

Supported Development Platforms: Probably All platforms but tested only in win64

Windows: (Yes)

Mac: (No)