Velarion: すべてのプロダクトが 50% 割引

TACT-Skilldrasil

A flexible and easily extendable Skill-tree system with a rich feature set capable of building complex trees.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

TACT aims to be a full suite of in-engine blueprint built tools, built to easily handle otherwise complex tasks. 

TACT-Skilldrasil is the first module in this series.


Because of its all Blueprint nature, you are in full control. A well commented and organized flow of events, 

functions and variable categories will easily guide you whenever you want to dive under the hood.


I decided to release the Documentation for the system freely, here: Documentation

I'm around to provide support. Updates are currently on hold.


System Updated 2022-07-12: Changelog, Showcase: Video


TwinlakeMinstrel products are designed with the end-user in mind and it's development is directly influenced by the

needs of the community.


Features

  • An in-engine Skill-tree builder
  • Interconnected Nodes
  • Instanced & Child classed Skill-nodes
  • Node handling including Disabling, Allocating, Evolving
  • Built in saving & loading
  • TACTStats Component for Stat handling
  • Currency handling
  • Multiple Skill-trees
  • Icon build system
  • Pan and Zoom controls


Future plans

  • Continued work to make integration with other systems even easier
  • Refactor some backend to make it easier to work with and extend
  • QoL features such as: Automatic GUID generation


Dropped plans - to keep the system flexible and modular

  • Convenient function hooks for Gamepad
  • Sockets - Allows you to place gems at Runtime that modify nearby Nodes
  • Replication backend


cc0 fonts used

  • Ferrum - https://fontlibrary.org/en/font/ferrum

テクニカルノート

Number of Blueprints: 20

Number of Widgets: 25

Input: Keyboard

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Documentation: Heavily documented In-engine. Documentation

Discord:

https://discord.gg/PnNWjYcMjE

You will gain access to additional separate documentation