TerrainMagic - Supercharging Landscape Creation

A set of tools that makes it easier to create & modify landscapes in Unreal Engine. It works with your existing landscape & materials but adds extra tools to make things faster & better.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.2
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

🟡 Disclaimer: Above screenshots are taken inside UE5. They use OpenLand as the landscape material & use grass from OneGrass Engine.


📺 Watch the Demo


With TerrainMagic, you can create & modify landscape height & paint layer data in real-time. That includes a noise-based landscape generator, an external heightmaps (splat-maps) importer as well a lot of post-processing & blending tools.


With these, you save time & make things that are impossible with the default landscape system in Unreal Engine while still working on existing tools & landscape materials.


🔥 Hot Features:


📚 Read the Documentation

📑 Release Notes

🚧 Roadmap

テクニカルノート

Features:

  •  Import External HeightMaps into existing landscapes in seconds
  •  Post-process imported height data as needed
  •  Paint your landscape in a procedural way using a lot of masking options (height, normal, location, etc)
  • Import external WeightMaps in seconds
  • Works with existing landscape materials
  • Works with existing landscape & works with existing Landscape tools


📺 Watch the Demo

📚 Read the Documentation

📑 Release Notes

🚧 Roadmap

🙋 Ask for Support


Code Modules:

  •  TerrainMagic - Runtime
  • TerrainMagicEditor - Editor


Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: N/A

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: All

Documentation: https://bit.ly/terrainmagic-docs

Example Project: Included as an example level: https://youtu.be/1HARQ9Fb89A