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The SenseGlove Unreal Engine Plugin

Integrating the SenseGlove haptic controller into Unreal Engine

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

The SenseGlove Unreal Engine Plugin integrates the SenseGlove haptic controller into Unreal Engine. It exposes the SenseGlove SGConnect and SGCore C++ SDK functionality to Unreal Engine via C++ and Blueprint.


Get in touch:

News & Updates | Twitter | Facebook | LinkedIn | Contact us


Technical documentation and resources:

Changelog | Documentation


Examples and demo projects:


Tutorials:


Features:

  • Interact in VR naturally: get to feel the size, stiffness, and resistance of virtual objects.
  • Unlike controllers, SenseGlove allows you to hold, push, touch, connect, and squeeze the virtual like it is real.
  • The most practical haptic gloves for natural XR interactions.
  • Great usability: completely wireless and easy to use.
  • Advanced haptic technology: equipped with powerful force-feedback and vibrotactile feedback.
  • Approved functionality: applied and approved by 500 industry leaders.
  • With advanced haptic technologies, best-in-class usability, and functionality, the Nova is built with business in mind. The combination of force – and vibrotactile feedback, wireless compact design, and successful enterprise applications make it the most practical XR glove on the market. Interact naturally and train muscle memory by getting to feel the size, density, and impacts in virtual reality.


Clients:

  • Airbus
  • District XR
  • E-learning Design Center – MedVR
  • Erasmus MC
  • Fraunhofer IEM
  • Procter & Gamble Health
  • Royal Netherlands Army
  • Staffordshire University
  • TNO, Netherlands Organisation for Applied Scientific Research
  • University of Cambridge
  • Virtually There
  • Volkswagen
  • And many more...

テクニカルノート

Current Version: v2.0.0

Release Date: 2024-03-22

License: Open Source under the MIT license


Important Note: Per Epic's Marketplace Guidelines in regards to Code Plugins (sections 2.6.3.d and 3.1.b), we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.


Code Modules:

  • SenseGlove (Runtime)
  • SenseGloveAndroid (Runtime)
  • SenseGloveBackend (Runtime)
  • SenseGloveBackendKismet (Runtime)
  • SenseGloveBuildHacks (Runtime )
  • SenseGloveConnect (Runtime)
  • SenseGloveConnectImpl (Runtime)
  • SenseGloveConnectKismet (Runtime)
  • SenseGloveCore (Runtime)
  • SenseGloveCoreImpl (Runtime)
  • SenseGloveCoreKismet (Runtime)
  • SenseGloveDebug (Runtime)
  • SenseGloveEditor (Editor)
  • SenseGloveInterop (Runtime)
  • SenseGloveKismet (Runtime)
  • SenseGloveLog (Runtime)
  • SenseGloveTypes (Runtime)
  • SenseGloveSettings (Runtime)
  • SenseGloveSettingsKismet (Runtime)
  • SenseGloveUtils (Runtime)


Network Replicated: No

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux x86-64, Linux AArch64, Android