A complete framework for creating almost any type of interactions contained in an easy-to-use plugin. This plugin can be integrated by either using Blueprints or C++, with high flexibility in making customizations for your own gameplay mechanics.
📺 Trailer
🔌 Demo Unreal Project (PLUGIN REQUIRED)
📆 Roadmap
🛰 Discord
TwistedBytes Interaction System is a plugin for Unreal Engine that aims to solve a seemingly simple task - which is interactions. However, complexity grows quickly when trying to implement interaction gameplay mechanics that should support:
Basic knowledge in Blueprints is all you need to make use of this plugin. It is built on top of the Gameplay Ability System (GAS) which is heavily battle-tested in popular games like Fortnite and Paragon. The plugin can be easily extended either using Blueprints or C++ as it is designed to be a solid framework for any type of gameplay interactions.
Next steps:
We highly recommend you to check out the documentation pages. The Getting Started section is for you, if you are in a hurry. For an in-depth explanation about the plugin's concepts and architecture, we prepared diagrams for you that will help you to understand the flow of events.
If you happen to get stuck with our plugin or have any questions about how to use TwistedBytes Interaction System, you can:
If you think that you have found a 🐞 bug 🐞, please report it on our GitHub Issue Tracker.
Features:
v1.6
v1.5
v1.4
v1.3
v1.2
v1.1
v1.0
Code Modules:
Number of Blueprints: 4
Number of C++ Classes: 47
Network Replicated: Yes