新しい Twinmotion プロダクトが無料で利用可能になりました

Wallplugin Prototyp as shown by Creator Coding Passion

Create Walls at Runtime. Wall Edges are Calculated at runtime for nice Connection. Add Doors, Windows etc to it. Walls get transparent with help of some texture. 1 Pixel is 1 cmx

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    4.27
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    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Wall Blueprint:

This Plugin contains blueprints to place walls in the Editor and at Runtime.

Edges will be connected properly in any angle. This means that Vertices between two or more connected Walls match, if you tell the example Blueprint i made the connected Walls on Start and End.


Reveal Blueprints:

Also placing Assets with holes into the walls is, with the right implementation, no problem. You take the Reveal C++ Class as Parent Class.

Then you can add a Mesh (like a Window or Door) to the Blueprint and provide a Texture with a cm x cm (= 1 [px] is 1 [cm x cm]) representation of the holes in the wall. White Pixels are transparent on the wall.


Documentation: here


For some details and example showcases, check my YouTube Channel:

YouTube Channel

テクニカルノート

Features:

   - Runtime Wall Generation

   - Doors, Windows and other assets easy to add

   - One Testmap

   - Example Walls and Reveals

   - Basic Blueprints to show how it works


Number of Blueprints: 6


Number of C++ Classes: 5


Network Replicated: Not out of the Box but easy to include


Documentation: https://www.youtube.com/channel/UCFLgubXOSD4OzN03EkPCanw