Finally, wParallax EXR maps are compatible inside Unreal Engine with a custom new Shader!
Try the Free Scene to see how it works: Download Here
Lobby Pack release video: Youtube
Video showcasing the effect and textures: Here and here
Important/Additional Notes:
Marko Margeta is the original developer of the Interior Mapping Shader based on OSL shader by Julius Ihle, that uses cross layout cubemap as an alternative to Unreal's interior cubemap.
https://www.unrealengine.com/marketplace/en-US/product/interior-mapping-shader
Naming convention and setup adjusted to work with textures from wParallax (https://wparallax.com/).
Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.
Features:
Number of Unique Materials and Material Instances:
30
Number of Textures:
30
Texture Resolutions:
2048px by 2048px
Supported Development Platforms:
Windows: Yes
Documentation:
hello@wparallax.com
wparallax.com
Content Images inside the wParallax EXR maps:
wParallax maps contain dozens of rendered assets, that were 3d objects transferred to 2d. Under the licensing of the providers, this content and workflow is allowed.
CC0 Content used in some of wParallax products, comes from the following sites:
1 - https://cc0textures.com/
2 - https://hdrihaven.com/hdris/
3 - https://pexels.com
4 - https://rawpixel.com
*wParallax is not responsible for any damage that might result from this product.