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Zombies Pack V4

Zombie Pack of 5 customizable models, each with two bloody and two non-bloody skins, body parts, expression morph targets and glowing eyes

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.19 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Zombie Pack of 5 customizable models, each with two bloody and two non-bloody skins, body parts, face expression morph targets and glowing eyes


Each zombie is available as separate purchase at my store.


You get ONE zombie for FREE with this Pack!


Skinned and Rigged to Epic UE4 and UE5 Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones


You can use any Epic Skeleton compatible animation to live it up!


ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODELS!


Zombie Pack V4 Video Test(YouTube)


Individual Models at Unreal Marketplace:


Zombie Man AA V2

Zombie Man AB V2

Zombie Man AC V2

Zombie Girl AD

Zombie Girl AE


Zombie Man AA V2 Model Test Video (YouTube)

Zombie Man AB V2 Model Test Video (YouTube)

Zombie Man AC V2 Model Test Video (YouTube)

Zombie Girl AD Model Test Video (YouTube)

Zombie Girl AE Model Test Video (YouTube)


Inspect Zombie Man AA V2 in Sketchfab

Inspect Zombie Man AB V2 in Sketchfab

Inspect Zombie Man AC A in Sketchfab

Inspect Zombie Man AC B in Sketchfab

Inspect Zombie Girl AD in Sketchfab

Inspect Zombie Girl AE in Sketchfab


===Unreal Engine 4.19+ ===


Skinned to UE4 Mannequin skeleton


=== Unreal Engine 5.1+ ===


Models are skinned to UE5 skeleton

In Rigs folder, you'll find:


IK_Zombie - IK Rig for Animations retargeting

CR_Zombie_Body - Control Rig, you can use it to animate the model inside UE5

CR_Zombie_BasicFootIK - Foot IK Control Rig



NOTE: UE5 version has both UE4 and UE5 skeletons included. UE4 version has only UE4 skeleton


====All Engine Versions====


Low Poly


Zombie Man AA : 6608 Vertices

Zombie Man AB : 8500 Vertices

Zombie Man AC : 4 262 Vertices

Zombie Girl AD : 10471 Vertices

Zombie Girl AE : 14108 Vertices



One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


4096x4096 texture maps (can be scaled down for more performance)


One Material per model for male zombies, with 4 skins each, Two Bloody, and two clean (non-bloody)

Two materials per model for female zombies ( 1 body with 4 skins and 1 hair material with two hair skins )


Emissive map for the glowing eyes, can be turned on/off


4 Head Morph Targets:


Mouth Open

Angry

Eye Closed Left

Eye Closed Right


Included are example blueprints, based on Third Person BP by Epic.


BP_Zombie - Customizable model


BP_Zombie_BodyParts - Customizable model broken into Body Parts for dismemberment systems



Ragdoll Physics Asset already set up.


Variables in the BP to control the Skins, Eyes Glow and Morph targets.


Eyes and Jaws have bones too.


How to use FREE Mixamo.com animations with Unreal Engine (Youtube)


In Videos above animations are from:


Zombie Pro - MoCap Pack from MoCap Online


They have more Zombie Packs, check them out!


テクニカルノート

Features: 


  • Blueprints with Customization variables
  • Skinned and rigged to Epic UE4 and UE5 Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
  • Body Parts version for Dismemberment systems
  • Low Poly
  • 4 Skins - Two Bloody and Two Clean(Not Bloody)
  • 2-4 Hair skins for female zombies
  • Zombie Open Mouth, Zombie Angry, Eye_Close_L and Eye_Close_R Morph Targets on the head
  • 4k Textures
  • PBR materials
  • Controllable Glowing Eyes

Rigged: Yes

Rigged to Epic skeleton: Yes UE4 and UE5 + unrealJaw_M , unrealEye_L and unrealEye_R bones

IK bones are included: Yes

Animated: (Yes, Epic Third Person Animations)

Number of Animations:6

Number of characters: 5

Vertex counts of characters: 5k -10k vertices

Number of Materials and Material Instances: 4 body materials for male zombies and 6 materials for female zombies

Texture Resolutions: 4096x4096, Hairs 2048x2048

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)