This is an environment and prop asset pack to create the interior of a Retro American Diner that has been abandoned and now inhabited by survivors. The assets that build the walls, ceilings and floors of the diner have been created with modularity in mind, so that developers can design custom layouts for varying shapes and sizes to the diner. This pack also included many props, from filthy ceramics, condiments and plasticware, to boarded windows, food cans and an emergency radio, to show the change in this decaying restaurant, where once would have been a thriving family establishment, but is now left as a derelict and run down refuge for the survivors.
Further visual examples of pack: artstation.com/artwork/4Xz6dY
Breakdown of materials and processes: artstation.com/blogs/t_jkeir/yzy9/decaying-1960-s-americana-diner-breakdown
Features:
Number of Unique Meshes: 112 meshes + Additional versions of specific meshes for Vertex painting and disassembled assets for further customization
Collision: Yes, automatically generated in Unreal
Individual Prop Triangle Count: Varied Counts
Physically-Based Rendering: Yes
LODs: Base Level Only
Number of Materials and Material Instances: 7 x Master Material, 61 x Material Instance
Number of Textures: 139
Texture Resolutions: 4K
Platforms Tested: PC
Documentation Included: No