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Extended Save System - Advanced Checkpoints

Extended save system that lets you save every value from any object you want.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Tutorial Video (Coming Soon)

Blueprint Documentation

C++ Documentation


This system lets you save and load data at every Actor creation (when spawned/created/game startup) in every Actor you want. You can save every variable in Unreal and read it easily with the integrated functions! Just supply a variable name and a value for reading/writing. This system is exposed in blueprint and C++, ready for a fast and optimized integration in every scenario, even for AAA games. It comes with two main behaviours, one lets you choose when the writing happens, the another automatically writes data on file!

기술적 세부사항

Features:

  • Ability to save every variable in every Actor with ease.
  • Fast and easy implementation, even in already started projects.
  • Get your saved variables only by writing the assigned name.
  • Multiple saving modes, overridables for single objects when needed.
  • Supports spawned Actors.
  • Compatible with every type of game.
  • Supports World Partition.
  • Powerful and optimized system. Ready for AAA games.
  • C++ Ready, it can be used in blueprint and code without issues.

Code Modules:

  •  AdvancedCheckpoints (Runtime)

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows/MacOS

Supported Target Build Platforms: All

Important/Additional Notes: