[UE4] Advanced Farming System V1

The most advanced and complete farming system for your Survival/Open World/ RPG games. It includes a full data-driven system.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets


V1 & V2

Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.


Advanced Farming System

The farming system is very extensive and has many functionalities.

It is a fully networked (replicated) farming system including a major set of predefined crops. 

The most important aspects include:

  • Fully networked (Replicated)
  • Growing in stages
  • Regrow options
  • Harvest options
  • Pluckable Yield VS direct harvest
  • Crop Quality calculation
  • Durability options
  • Decay and dead crops
  • Advanced Growing and regrooving Requirements
  • Season requirements
  • Data Table Driven including Excel import logic
  • UV lamps
  • Sprinkler system
  • Including many predefined plants/trees/crops.
Plant Types:

I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):

  • Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
  • Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
  • Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
  • Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
  • Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
  • Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
  • Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
  • Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
  • Potato
  • Beet
  • Pumpkin
  • Watermelon
  • Cabbage
  • Cauliflower
  • Tomato
  • Strawberry
  • Blackberry
  • Redberry
  • Lemon
  • Lime
  • Lychee
  • Kiwi
  • Bellpepper
  • Avocado
  • Green Beans
  • White Grapes
  • Purple Grapes
  • Pineapple
  • Broccoli
  • Corn
  • Banana
  • Orange
  • Peach
  • Pear
  • Apple
  • Pomegranate
Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.



Notes:
  • This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placement).

I hope you like the system! Always feel free to reach out.


With warm regards,


Eric

기술적 세부사항

Features:

  • A fully networked (replicated) farming system including a major set of predefined crops. 
  • Growing in stages
  • Regrow options
  • Harvest options
  • Pluckable Yield VS direct harvest
  • Crop Quality calculation
  • Durability options
  • Decay and dead crops
  • Advanced Growing and regrooving Requirements
  • Season requirements
  • Data Table Driven including Excel import logic
  • UV lamps
  • Sprinkler system
  • Including many predefined plants/trees/crops.
  • Number of Blueprints: 22
  • Number of Meshes: 125 (Lodded)
  • Number of Textures: 403

Network Replicated: Yes

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

The documentation of this asset also includes excel downloads.