Unique scanned fragments of abandoned architecture, optimized for integration into your project.
Each static mesh is made of plain material with 2 pbr textures in 8k resolution.
All static meshes have custom collisions and LODs of three pieces.
The pack is designed to be used with fully dynamic lighting. Automatically generated lighting maps leave much to be desired and have small artifacts when baking static lighting.
The assets were tested in version 4.26.2 of the engine, but I think that there should be no problems with integration into other versions.
You can watch short demo videos in version 4.26.2 the links below.
Support, as well as any questions regarding the product - firstname.lastname@example.org
Number of Unique Meshes: 33
Collision: Yes, custom
LODs: Yes, custom (LOD0, LOD1, LOD2, LOD3)
Number of Materials: 1
Number of Material Instances: 22
Number of Textures: 44 (22x2(BaseColor + Roughness, Normal + Specular + AO))
Texture Resolutions: 8192 x 8192
Supported Development Platforms: