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Audio Reactive FX

Audioreactive niagara effects, niagara modules and materials, perfect for music videos

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

AudioReactiveFX provides a set of audio reactive Niagara particle effects plus a few other Niagara systems that do not react to audio and can be used as filler patterns in a scene. The asset pack was designed to be used for live music events or rendered music videos. The effects can be used out of the box but if you start playing around with it, you will discover sheer endless possibilities. A blueprint to enable audio capture in a map is also included for ease of use.


The asset pack contains 22 (59 for UE5.2 and upwards) effects, which have between 20 and 90 parameters for styling, each. The majority of parameters (except things like materials) can be animated in the sequencer. The pack is built in a modular fashion with lots of additional Niagara modules, materials and material functions to be reused. Everything is procedural, thus, meshes can easily be replaced by other meshes without the need for UV mapping.


Tutorial Video:

https://youtu.be/tnuaWU2Lhb4


Tutorial - Audio Reactive Music Video + ffmpeg

https://youtu.be/jEPXjyjTr50


Example Videos:

https://www.youtube.com/shorts/16XQi9FjpG0

https://youtu.be/MjoT3e5m5dw

https://youtu.be/3CPVBDKRrB0


The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.






Changelog


Update 1.4 (ONLY AVAILABLE FROM UE 5.2 AND UP)

  • added additional 59 variations of the fx for easy use out of the box
  • added demo map for rendering with movie render queue
  • added render settings & render queue for rendering
  • improved niagara module scripts to allow manual timing in level sequences


Update 1.3

  • added AudioCapture, AudioPlayer & TextureSampler as a replacement for AudioAnalysisTool as this caused some issues in packaged builds.
  • fixed an issue where the head would jitter if wave movement is enabled
  • added spectrum decay variable to most effects. this smoothens the reaction to audio







Troubleshooting


Audio reactive niagara systems can not be used in UE 5.2 due to a bug. You need to upgrade to 5.2.1 for it to work again.


In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.

see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4

see status of the official issue: https://issues.unrealengine.com/issue/UE-152571

기술적 세부사항

Features
  • 22 highly customizable, ready to use, Niagara effects
  • Audio reactive tentacles (following splines or math functions)
  • Circular spectrum analyzers (ribbon and tubes)
  • Spectrum analyzer tunnel & grid
  • Mandala layout for Niagara systems (lays out particles in sacred geometry style)
  • Flame-like effect that reacts to audio
  • Face with psychedelic noise material
  • Audio reactions include: color gradient, glow, size change, wave motions, animation speed change, spawn rate change
  • Most effect have a fixed number of particles. No surprise bursts that drag down performance.
  • Most effects run on GPU


Number of Niagara Systems: 22 (each highly customizable)

Number of Niagara Emitters: 17

Number of Niagara Modules: 43

Number of Blueprints: 1 (to capture live audio)

Number of Meshes: 9

Number of Materials: 22

Number of Material Instances: 20

Number of Material Functions: 33

Number of Textures: 0 (everything is procedural)


Supported Development Platforms: Windows 64/32. Other platforms should work but it was not tested


Documentation: https://lucid-software-dreams.com/audioreactivefx