Auto Adjusting Camera Component

An Auto Adjusting Camera Component - Add an automatically adjusting third person player camera to your character in minutes!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

DEMO SHOWCASE VIDEO

DEMO BUILD

An Auto Adjusting Camera Component - Add an automatically adjusting third person player camera to your character in minutes!


The Auto Adjusting Camera Component is an actor component that automatically rotates the players camera towards the direction of movement and predicts the players movement direction to rotate the players camera to look towards the direction of movement. This helps lessen the need of player camera input.


The component also automatically adjust the players spring arm component length based on their movement velocity, as well as under certain situations such as; if there is an object above them or if they are falling.


Features:

  • Smooth Spring Arm adjustment based on different character velocities under different circumstances including when falling, crouched or when stationary.
  • Predictive camera that looks ahead of player movement.
  • Auto Camera Rotation based on player left and right movement.
  • Focus zoom with toggle for switching shoulders.
  • Auto Focus camera triggers on level objects.


All camera options can be customized; parameters can be set on the component to enable and disable options or alter how the camera behaves.


Gamepad Supported


Blueprints are commented.

기술적 세부사항

Features:

  •  Smooth Spring Arm adjustment based on different character velocities under different circumstances including when falling, crouched or when stationary.
  •  Predictive camera that looks ahead of player movement.
  •  Auto Camera Rotation based on player left and right movement.
  • Focus zoom with toggle for switching shoulders.
  • Focus View Trigger that focuses camera on level objects.


Number of Blueprints: 8 - Auto Adjusting Camera Component, Auto Adjusting Camera Interface, Input Interface, Focus View Trigger Blueprint, Simple Focus Target Blueprint, Character AnimBP, Example Character BP, Demo AI Blueprint.

Input: Mouse, Keyboard, Gamepad

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Untested

Documentation: A PDF can be found inside the projects root directory.

Important/Additional Notes: Uses Enhanced Input UE 5.1+ Is a Third Person Camera System