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Auto FootSteps System

DarkGame - 코드 플러그인 - 2024/05/01

Automatic gait effects without the use of animation notifications.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This plug-in will automatically check when the character mesh's feet touch the ground. It requires very little configuration and can be completed in less than 2 minutes, saving even more time spent configuring in the animation! ! !


Discord Support: Discord


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.


1.1.1 Update log:

1) Footsteps will make noise for AI.


1.1 Update log:

1) Increase the volume of the footsteps to follow the speed;

2) Now there is no limit to the number of footsteps detected. Any number of feet can be detected. Foot_l and foot_r are detected by default; (two feet? four feet? eight feet? all are OK)

3) Support changing the mesh and detected footsteps slot list at runtime;

4) Some bug fixes.

기술적 세부사항

Features:

  •  Written in C++ for optimal performance
  •  Use footsteps effects (decals, SFX, VFX) with any physical material you have in seconds, if not using a physical material it will use the configuration of the default physical material.
  •  Code-driven foot detection instead of animated notifications saves time and optimizes your project, and since it's written in C++, performance is guaranteed. The plugin is also designed for Blueprints, so no c++ knowledge is required.

Code Modules:

  •  FootStepSystem(Runtime)


Number of C++ Classes:2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: [FootStep System Documentation]