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Auto FootSteps System V2 (BP Version)

DarkGame - 블루프린트 - 2024/07/03
평점 없음

Automatic gait effects without the use of animation notifications. (Blueprint Version)

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Discord Support: Discord QQ群: 785689421


Documentation: [Footstep System Document (English and Chinese)]


Demo video: [YouToBe] [Bilibili]


This is a Blueprint version of the asset pack. If you need the C++ version, please check out Auto FootSteps System V2 (CPP Version).


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.


The plugin automatically checks when the character mesh's feet touch the ground, so you don't need to add any animation notifications for footstep effects to your numerous movement animations.

Importantly, with this system, the configuration you need is minimal and can be done in less than 2 minutes, saving you more time configuring in animations!!!

The plugin comes with simple default effects (as shown in the demo video) that you can use out of the box and feel free to modify or replace with your own footstep effects.


기술적 세부사항

Features:

  • Use footsteps effects (decals, SFX, VFX) with any physical material you have in seconds, if not using a physical material it will use the configuration of the default physical material.
  • Logic-driven foot detection instead of animated notifications saves time and optimizes your project.
  • Comes with a class of VFX effects (dirt).
  • Comes with multiple footstep sound effects.
  • No need to use animated notifications.
  • No additional coding required.
  • You just need to focus on what the effect of your steps is.
  • Comes with a default data configuration (out of the box).

Number of Blueprints: 2 (Blueprint) 3(Enum) 10(Structures) 3(Niagara) 8(sound)

Network Replicated: Yes

Supported Development Platforms: "Win64", "Mac", "IOS", "TVOS", "Android", "Linux"

Supported Target Build Platforms: "Win64", "Mac", "IOS", "TVOS", "Android", "Linux"

Documentation: [FootStep System Documentation]

Important/Additional Notes: