Car Asset Hybrid SUV

huiz - 건축 시각화 - 2021/11/20

Hybrid SUV Car prop for use in ArchViz or game environments

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This pack provides a uniquely designed Hybrid SUV car prop intended for use in ArchViz or game environments.


The intent is to provide a realistic vehicle asset that compliments a wide variety of real time settings while not distracting from the surroundings. The asset provides a sense of scale and adds a layer of detail to any contemporary environment.



The asset strikes the balance between not overpowering a scene while being detailed enough to not distract from a scene through a lack of quality. The unique and neutral car design avoids potential issues of licensing and keeps the focus on it's context. A simplistic interior is provided to maintain a balance between performance and the intended use of the asset.



Adjustments can be made to the appearance of the car, including the colours of exterior and interior elements. A universal layer of dirt, grime and waterspots can be controlled, and groupings of lights can be switched on and off.


The dirt and light elements are controlled through blueprint properties that applies the changes cohesively to all affected materials.


The Asset is intended for use as a static prop and does not feature moveable parts or any rigging.

The Daylight Demonstration scene with assets and materials are included.

기술적 세부사항

Features:

  •   Unique car design to avoid issues with licensing and distractions in your scene
  •  Optimized mesh with consideration given to the balance of detail based on the intended use
  •  Custom lightmass UV channel for use with baked lightmaps
  • Adjust dirt and grime levels from a single point across all materials
  • Adjust car paint colour and properties
  • Switch light groups on and off, and adjust brightness 

Props scaled to Epic skeleton: Yes

Texture Size : 4096x4096, 2048x2048, 1024x1024, 512x512, 256x256

Collision: Yes, automatically generated

Vertex Count:   89, 534(LOD 0) - 17, 784(LOD3) (Car)

LODs: Yes, automatically generated

Number of Meshes: 35 (Car: 1 mesh - Environment: 34 Meshes)

Number of Materials and Material Instances: 16 Materials - 17 Material Instances (Car: 4 Materials, 4 Material Instances - Environment: 12 Materials, 13 Material Instances)

Number of Textures: 79 (Car: 35 Textures - Environment: 44 Textures)

Supported Development Platforms: Tested on Windows PC

Supported Target Build Platforms: Tested on Windows PC

Documentation: None

Important/Additional Notes: None