We introduce a set of mechanical watches with chimes. This set includes:
Each clock is uniquely designed but shares a common structure, including a pendulum, clock hands, and a clock face (dial). This uniform structure allows for consistency in functionality while offering distinct visual variations.
The best feature is often the simplest one, and the ability to switch between using the computer's local time and your own in-game time is a valuable. It offers flexibility and convenience for different gameplay scenarios.
The presented options include watches with Arabic numerals, Roman numerals, and watches without any numerals for a variety of visual styles and preferences.
As befitting chiming clocks, they produce sounds every half-hour and on the hour. At the 27th and 57th minutes, you will hear the mechanical sound of the clocks. In the clock 3, in addition to the standard chime, you can add a melody. This feature can be toggled on and off as needed.
Additionally, functions such as smooth movement of the second hand, displaying the second hand, sound effects (tick-tock, winding, hourly chime, half-hour chime), and local time display can all be toggled on and off according to your preferences.
All nodes are well-documented, and you can program your in-game events to occur at specific times, similar to how it's implemented in the "SetSoundForChime" event.
Each clock consists of various components, including a casing, clock face (dial), pendulum, clock hands, front panel, glass, and other misc. meshes. This modular approach allows for easy customization and assembly of the clocks with different designs and styles.
Number of Blueprints: 3
Network Replicated: No
Supported Development Platforms:
Documentation: Drag n Drop bp actors. All blueprints have comments. Help and other questions: firstname.lastname@example.org