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Clouds Lighting System

Lukerrr - 코드 플러그인 - 2021/02/24

Volumetric clouds dynamic illumination system

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The plugin adds realistic light sources for 2D clouds or volumetric clouds.

It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)


VIDEO: click


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IF YOU DON'T SEE THE PLUGIN CONTENTS:

Check Show Engine Content and Show Plugin Content in a content browser settings (example).

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Light sources include a bunch of customizable parameters:

  • intensity;
  • color;
  • attenuation;
  • falloff type (exponential/inverse square);
  • etc.


All parameters are accessible via Blueprints/C++ API and sequencer.


The plugin contains different light source types:

  • PointLight
  • SpotLight


Light sources do not cast shadows for now.

기술적 세부사항

Features:

  • Easy setup
  • No external dependencies
  • Unlimited lighting area
  • Customizable parameters
  • Network replicated
  • Compatible with any material

Code Modules:

  •  CloudsLighting [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Support: thelukerrr@gmail.com or Discord (@Lukerrr) or Marketplace Questions

Documentation: click

Guides: click

Change log: click