Clue System Plugin

평점 없음

Clue System that can handle Mesh and Image clues, multiple categories and even information reliant on other clues

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.2
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This Plugin was designed with the end users in mind, with minimal setup and easy asset creation as the priority. We think that we have achieved this with our Clue System Plugin. We wanted to be able to support both pre-rendered images of clues and Mesh with real time rendering, and we have got that with a simple Boolean in the Data Asset. We wanted to be able to specify an Image for the UI buttons, we have got that as a property in the Data Asset. Both of these are visible in the Data Asset screenshots. In those Data Assets, with the Mesh, you can specify a rotation and distance from the renderer. The renderer is an actor in the World so you can place it in just the right location for your Meshes.


It's driven by a Game Instance Subsystem, so no overriding of your classes or even adding it to any is necessary. The only thing that you will need to add is the Clue Setup Component which is where you determine in which category each clue Data Asset will go into and their index in the UI's List of Clues.


The roadmap will grow in scale as we get feedback from the community and we can see what features people would like to see :)

기술적 세부사항

Features:

  •  Game Instance Subsystem to handle all of the main functionality
  •  Mesh and Images are supported for Clue Inspection
  •  Clue Setup Component to Communicate with Clue Manager about Clue Category & Index

Code Modules:

  •  ClueSystem [Runtime] (Main Function Library)
  •  ClueHelper [Runtime] (Debugging Library)

Documentation Link: https://spyderweb-clue-system-docs.netlify.app/

Number of Blueprints: 2

Number of UI Widgets: 7

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: Game