Copy Transform from Maya

TopperJI - 코드 플러그인 - 2022/05/26

A support tool for easily placing the transforms of objects placed in Maya into the Unreal level.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

When the same object is repeatedly placed in Maya, and this object needs to be placed identically in the Unreal level,

A tool that automatically spawns by selecting identical objects placed in Maya and executing the provided script, applying the transforms of those objects to the same objects placed in Unreal as they are.

Guide Document Link | Guide video Link

Features and Cautions:

1. You can easily copy and paste scripts used in Maya into the clipboard.

2. You must pivot your mesh in Maya and then export it to use the object that matches the mesh you import into Unreal.

3. You can specify and copy multiple placed meshes, but you must specify only one type of mesh and run the script to copy them.

기술적 세부사항


  •  The Python script used in Maya is built-in and can be moved by putting it on the clipboard.
  •  Transform information copied from Maya is also parsed and used in Unreal through the clipboard in json format, so there is no need to set up a separate environment for communication.

Code Modules:

  •  CopyTransFromMaya5 : Editor
  •  EditorScriptingUtilities : Editor

Number of Blueprints: 2 (Editor Widget Blueprint )

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: Guide Document , Guide video

Important/Additional Notes: