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Cowboy Sheriff Girl (Modular)

SDKwarrior - 캐릭터 - 2022/11/26

Sheriff cowboy girl model, suitable for everyone who likes the theme of the west, horses, dust, revolvers.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

The render was made in the Marmoset program, All other photos are taken in the engine.

Technical details

Video Prew: https://www.youtube.com/watch?v=mPIyk_oR53M&t=89s

Video Prew Epic Skeleton: https://www.youtube.com/watch?v=naX0CqjJ8Uo

LOD 0: ~ faces 84707, tris 133178, verts 81131

Rigged with Epic Skeleton.

Easy Animations retarget in Unreal Engine.

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PBR Textures Metal/Roughness

4K Textures - normal, metallic, roughness, albedo.

9 sets of textures - Body, Head, Cloth1, Cloth2, Hair, Eyes, Eyelashes, Gun, Jaw.

You can also change the color of the eyes and hair.

The model is completely modular, you can remove or add any detail you want.

The body material has a transparency map. So that in movement the body does not pass through clothes.

The skeleton contains additional hair bones "Hair 1, Hair 2, Hair 3, Hair 4". If necessary, I can give separately "bfx without additional bones".

The gun does not have a skeletal mesh and goes as a props. We are not responsible for weapons being props.

기술적 세부사항

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular clothes
  • Epic Skeleton 
  • 3rd person character animations are included
  • Change eye and hair color and body and head

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): retarget

Number of characters: 1

Vertex counts of characters: 81131

Number of Materials and Material Instances: 10 and 6

Number of Textures: 36

Texture Resolutions: 4096x4096

Supported Development Platforms:

Documentation: No

Important/Additional Notes: The body material has a transparency map. So that in movement the body does not pass through clothes.

The skeleton contains additional hair bones "Hair 1, Hair 2, Hair 3, Hair 4". If necessary, I can give separately "bfx without additional bones".

The gun does not have a skeletal mesh and goes as a props. We are not responsible for weapons being props.