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DMXlights

DMX control of Unreal Engine lights and dynamic materials by an external lighting console.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Overview

Prerequisites

Workflow


DMXlights enables DMX control of standard Unreal Engine lights. Users with a background in lighting design or lighting programming may appreciate the ability to control the parameters of these lights using the console of their choice.

The asset has DMX blueprints for five standard UE lights: directional, point, spot, rect, and sky light. The sixth blueprint enables DMX control of the location, rotation, and scale of the static mesh. Dynamic material can be applied to the static mesh, and the color and brightness of the material can also be DMX controlled.


All GDTF files have three modes: Dim, for controlling the intensity of the light; DimRGB, for controlling both the intensity and color of the light, and Extended, for controlling additional parameters such as color temperature, cone angles, attenuation radius, pan, tilt, etc. For each mode, the user can choose between an 8-bit version to minimise channel numbers or 16 bit version for greater precision. That makes a total of six modes per fixture.


GDTF files are tested with the MagicQ console. Profile files for grandMA 2 and dot 2 consoles are also tested and provided.

DMX plugin must be enabled. A basic understanding of DMXplugin settings and fixture patching is necessary for using this asset.

기술적 세부사항

Features:

  •  Blueprints for control of Unreal Engine lights by an DMX console.
  •  GDTF files for patching.
  •  Each GDTF file has three DMX modes: Dim mode, DimRGB mode and Extended mode.
  • Each mode has an 8-bit version and a 16-bit version.
  • All features have been tested on grandMA 2 onPC, dot 2 onPC and MagicQ consoles.
  • GDTF files and profile files for grandMA 2 & dot 2 consoles are available for download.
  • Standard Unreal Engine lights can be replaced with their DMX counterparts, patched and controlled by an external console.
  • A DMX stream from an external console can be recorded by Take Recorder and used in Sequencer.

Number of Blueprints: Six

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation:

DMX plugin must be enabled. A basic understanding of DMXplugin settings and fixture patching is necessary for using this asset.

INI files for DMX plugin

GDTF files

Profile files for grandMA 2 & dot 2 consoles

Prerequisites

Overview

Workflow