Dungeon Generator Plugin provides a quick and easy way of generating a dungeon using minimum amount of assets which is great for prototyping! All you need is a single floor tile mesh and a wall mesh which extents along your tile's width. Once you provide these two properties in the Dungeon Generator Actor provided in the plugin you can generate a dungeon with no coding at all!
The plugin contains with some meshes and materials which will allow you to generate some dungeons without any additional assets. Moreover, a Data Table defining some Room Templates is also included. Room Templates are great for generating different rooms (to avoid a repetitive looking pattern) inside a dungeon!
The Generator can be run in either Editor or Runtime mode. All the required properties and functions are available in both C++ and Blueprint code. Last but not least, you get all the source code in case you want to create additional modifications to the system.
Features:
Code Modules:
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows (should be possible to build on all platforms)
Supported Target Build Platforms: Windows (should be possible to target all platforms)
Documentation: https://github.com/orfeasel/DungeonGenerator/blob/main/Docs/HowToUse.pdf
All of the code is documented and open-source. You can also get the plugin from my GitHub repository.