This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.
You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.
Features:
Limitations:
Plugin Contains:
Code Modules:
Network Replication Is not implemented
Supported Development Platforms: Any
Supported Target Build Platforms: Win64 (Not tested on other platforms)