EasyChat

A robust, multi-language chat system with built-in profanity filtering and seamless cross-platform support and logging capabilities. The scalable, event-based chat solution, now available with easy integration and unparalleled versatility. UI Included.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Introducing DSSPro Chat System, your ultimate communication channel for your Unreal Engine projects! With a range of powerful features designed to enhance player interaction and safety, it's the perfect addition to any gaming project. Manage multiple Unreal Engine servers effortlessly, maintaining smooth communication across all platforms with support for both Linux and Windows hosting.


1. Multi-Language Support: Connect with players from around the globe in their native language.

2. Cross-Platform Compatibility: Seamlessly chat across different platforms, ensuring everyone stays connected.

3. Profanity Filter: Keep your gaming environment safe with a multi-language profanity filter, protecting players from harmful language.

4. Comprehensive Logging: Log all chat interactions to Elastic Search, allowing easy monitoring and resolution of complaints.

5. Diverse Channel Options: From Zone to Whisper, create and manage various channels tailored to your game's needs.

6. Easy Channel Creation: Generate new channels effortlessly with just one call, empowering you to customize communication.

7. Dynamic Events: Receive notifications when players subscribe or unsubscribe to channels, keeping your player in the loop.


This plugin is recommended for Dynamic Servers Sub-system (DSSLite)


Please note that the UI is included

기술적 세부사항

Features:

  •  Multi language support
  • Cross Platform support
  •  Multi-language profanity filter (Keeps your players safe)
  •  Log chat to Elastic Search (in case of complaints, you can profile)
  • Zone, Level, World, Guild, Party, Whisper, Announcements, Notifications & Custom channels
  • Create as many channels as you want with one call (NewChannel1, NewChannel2)
  • OnPlayer subscribe/Unsubscribe to channel Events
  • Full API to control players (kick, subscribe, ban...) - To be Pushed in next update
  • On Other Players subscribed/Unsubscribe to your channel events
  • You have multiple Unreal Engine servers? not a problem at all :B
  • Blueprint & C++ support
  • Event based
  • Horizontally scalable (Whatever number of players you have, it scales)
  • Linux & Windows host support
  • Can be integrated with Windows Services/Systemd (OS Keeps track of your process including logs)


Code Modules:

  •  DCS (Runtime)


Number of Blueprints: 35

Number of C++ Classes: 4

Supported Target Build Platforms: Windows, Linux, Android, IOS (not tested)

DCS Server: Link

Documentation: Link

Example Project: Link

Discord Channel: Link