ExportActorAsAssets

将运行中的对象导出为资产,并且保留运行时的参数到资产中,好用!export/save runtime actor/BP/material as editor assets

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

You can save an actor or blueprint from a runtime scene as an engine asset, and the saved asset contains all the properties of the runtime. Attribute values that have been modified for any reason are saved. For example: dynamically modified material parameters, component properties, variable parameters

기술적 세부사항

Showcase video: https://youtu.be/fZH2lo6cyNs

Features: (Please include a full, comprehensive list of the features of the product)

  •  save runtime actor/BP/material as editor assets.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  SaveRuntimeActorOrMaterialAsAssets(UncookedOnly)

Number of Blueprints:0

Number of C++ Classes:1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms:Win64

Documentation: CreateBPUsage.pdf