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Faster SplineMesh

RonSam - 코드 플러그인 - 2023/03/20

Converts Splinemeshs into a ProceduralMesh and increases the performance massively.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.2
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

🎬 Youtube_Video | 📓Documentation_Link


Converts multiple spline meshes into a procedural mesh. This can increase performance enormously. 

All procedural mesh functions are retained.

The more segments that are used, the better the performance.

Works at runtime and in the UE Editor.


We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included). 

4800 segments SplineMesh: 25 FPS

4800 segments ProceduralSplineMesh: +180 FPS (7x better)


ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.

Full C++ and Blueprint support. Multi-Thread support

기술적 세부사항

Features:

  •  Easy to use in C++ and BP
  • 3 C++ and BP functions
  • Converting spline meshes into a procedural mesh
  • Multithreading support
  • Convert spline mesh parameters to procedural mesh without having to create a spline mesh first.
  • Demo-Level and Blueprint sample included

Code Modules:

  • FasterSplineMesh / Runtime

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android-(UE5.00+)