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Flexible Recoil System

평점 없음

Flexible recoil system with customizable pattern and various recoil settings.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.
Showcase Video // Plugin Setup Video


This Plugin allows you to add the weapon recoil system generally used in shooter games to your Unreal Engine project.


Thanks to this recoil system, you will be able to customize the recoil of weapons. For example, by editing the settings such as Pattern, Speed, Strength, Scale .etc of recoil on the editor, you will be able to create the recoil settings of your own weapons, and you will be able to use these settings in the game as you wish. These features will provide flexibility to your project.


There is also another system in the recoil system that resets the recoil. This system returns the weapon to its starting position after stopping firing. And of course, you can turn this system on or off as you wish.


The Recoil system is associated with Pawn's Controller and additionally the system supports Multiplayer.


Playable Demo(Win64)
Example Project // Example Project for Multiplayer

기술적 세부사항

Features:

  •  Customizable recoil and recoil reset system.
  •  Smooth transitions while recoil.
  •  Editor to manage recoil settings and create own patterns.
  • More than 15 recoil settings to create own recoil.
  • All settings saved in Data Table also could be changed in-game.
  • Integrate all system into the Character with an Actor component.
  • Flexible Recoil System is multiplayer-ready.


Code Modules:

  •  FlexibleRecoilSystem (Runtime)
  •  FRS_Editor (Editor)


Number of Blueprints: 7 (Additional 8 small Widget Blueprints)

Number of C++ Classes: 5

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android

Documentation