Easy Flying AI Movement and Behaviors (Setup In Minutes)

Flying AI with pre-set, or custom Behavior Trees. Single modular component, setup in 4 minutes.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.
Description

A single Actor Component which can be added to any character to instantly turn them into a Flying AI. Perfect for drones, aeroplanes, dragons, superheroes, fish, birds, and so on.


Setup steps:

  1. Add the Flying AI component to your character
  2. Select a Behavior Tree (that's all!)


Pre-set behaviors include:

  • Patrol between hand-placed points (anywhere in 3d space)
  • Random roaming in 3d
  • Player chasing in 3d


If you're familiar with Behavior Trees, you can also construct your own behavior trees using the "Flying Move To" behavior tree task.


Setup Tutorial

https://youtu.be/ZXEZnVp8qmg


Important
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기술적 세부사항

Features:

  • Single component which can be dropped onto any character to turn it into Flying AI
  • Works with any mesh you like: dragons, drones, helicopters, aeroplanes, superheroes, fish, birds, etc.
  • Demo Behavior Trees include Random Roaming, Patrol Point, and Player Chase
  • Can build your own Behavior Trees using simple modular Tasks such as "Flying Move To"
  • Customizable settings include: Destination Tolerance, Max Velocity, Direction Alpha (how quickly they turn), Speed Alpha (how quickly they accelerate), Rotation Alpha (how quickly they rotate)


Number of Blueprints: 4 (three demo Flying AI Characters and the Flying Movement Component)

Network Replicated: Yes

Supported Development Platforms: Windows

Documentation: See video above